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This game was developed in just under a month as an assignment for a software development course I am taking. It is not a product developed for profit.

The title was developed primarily in my spare time outside of class time. It originally started out as a remake of Kirby Blowout Blast to which I added a few changes and added several new elements that I hope you enjoy.

CONTROLS
MOVE: ARROWS or the WASD keys
JUMP: SPACEBAR, float while continuing to press jump
ABSORB/SPUKE: Z/O, if floating you deflate
SHIELD: X or P
PAUSE: ENTER (RETRY: R / MENU: M)


StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
AuthorLuca Polmonari
GenrePlatformer, Action
Tags3D, 3D Platformer, Cute, Fangame, Funny, kirby, polmo, Short, Unity

Development log

Comments

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You know what? I like this game! Though it has some things I would change (mainly the thing enemies aren't auto sucked by Kirby), I think that increases difficulty and makes the game cooler (so actually don't change it). This also makes me happy for another reason: mi da la conferma che ESISTE QUALCHE ITALIANO CHE FA STE ROBE FIGHE (e soprattutto che è fan di Kirby)

Impressive!

POYO

good game but you can fall out off the fight bits and get softlocked


              













































KIRBO

(+1)

peak

i played as kirby in a land of dreams

(+1)

Uhh, why can't I do anything? I know the controls but the game doesnt want to get my inputs for some reason?

(+1)

This is great

i love how in the picture they are t-posing.

pls nerv whispy Woods :D

o_o

-_-

can you add key rebinding?

i beat it!

(+1)

Also I did not expect to face a multidimensional demon after killing a tree

(+1)

But that's literally a staple of the franchise

Yeah, what did I expect?

My suggestion: Make Kirby react to getting hit also with the sound effect.

I really love this fan game

yes

KIRBY !!!!!!!

in the second stage the enemy of the ambush not appear  but is resolve by reset the level

Thanks for the feedback. Unfortunatly is a bug I'm aware, initially it was more frequent, i was able to partially fix it and now it appears very infrequently. I think I have figured out what the cause is, but the difficulty I have in replicating it makes it rather slow to test, I'm still working on it.